{
  "sessionId": "cmudgb7zk000eckiib7wk35b8",
  "slug": "the-numbers-nobody-publishes",
  "sources": [
    {
      "id": "e848e85d-eece-4665-97db-569f0adfba98",
      "label": "Prediction markets: the regulatory picture ¶1",
      "title": "Prediction markets: the regulatory picture — Prediction markets: the regulatory picture",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "# Prediction markets: the regulatory picture\n\n*Gaming Market Research, September 2026.*",
      "document": {
        "id": "cmudgawxg0001ckii80lmi1os",
        "title": "Prediction markets: the regulatory picture",
        "summary": "The document surveys the regulation of prediction markets and event contracts in the United States, detailing platforms, the federal posture, state actions, and court rulings as of September 2026. It is a market research report published by Gaming Market Research."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "852bbd8a-3e0b-4ddf-a236-ff730a9ba5b6",
      "label": "Charitable gaming by the numbers ¶1",
      "title": "Charitable gaming by the numbers — Charitable gaming by the numbers",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "# Charitable gaming by the numbers\n\n*Gaming Market Research, September 2026.*",
      "document": {
        "id": "cmudgb05f0004ckiimb0rg2mp",
        "title": "Charitable gaming by the numbers",
        "summary": "It summarizes the scope, size, and regulatory structure of charitable gaming markets—focusing on electronic pull tabs and electronic bingo—across several states, with revenue figures drawn from primary sources. It is a market research report by Gaming Market Research that uses state regulatory filings and licensing authorities as its data sources."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "654efb6f-c117-4fd3-98e5-fc7f506f36c4",
      "label": "Charitable gaming by the numbers ¶2",
      "title": "Charitable gaming by the numbers — Electronic pull tabs",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "## Electronic pull tabs\n\nElectronic pull tabs — touchscreen devices that simulate the paper pull-tab game, with instant reveal and cashless prize redemption — are the fastest-growing segment of US charitable gaming. They are authorized in a minority of states, most of which require that proceeds benefit specific nonprofit categories: veterans organizations, fire companies, religious institutions, and similar groups. Revenue figures for this segment come from state regulatory filings and are measured directly at the licensing authority level; they are not estimated or extrapolated from partial samples.\n\nMinnesota is the largest electronic pull-tab market in the United States. The Minnesota Gambling Control Board's FY2025 annual report records gross receipts of $4.91 billion from the state's licensed charitable gambling operations, which include e-tabs alongside paper pull tabs, bingo, and other approved games. E-tabs constitute the dominant and growing share of that total. The MGCB board of directors meets monthly and publishes board actions, game approval lists, and meeting minutes; as of the September 21, 2026 board meeting, the board had approved submissions from Arrow International and H&H Graphics during that session, with no new manufacturer licenses issued.",
      "document": {
        "id": "cmudgb05f0004ckiimb0rg2mp",
        "title": "Charitable gaming by the numbers",
        "summary": "It summarizes the scope, size, and regulatory structure of charitable gaming markets—focusing on electronic pull tabs and electronic bingo—across several states, with revenue figures drawn from primary sources. It is a market research report by Gaming Market Research that uses state regulatory filings and licensing authorities as its data sources."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "25841a07-2aa5-410f-bf7f-12097bbd5249",
      "label": "Charitable gaming by the numbers ¶3",
      "title": "Charitable gaming by the numbers — Electronic pull tabs",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "meeting minutes; as of the September 21, 2026 board meeting, the board had approved submissions from Arrow International and H&H Graphics during that session, with no new manufacturer licenses issued.\n\nIndiana's market is smaller but growing and is tracked quarterly by the Indiana Gaming Commission. The IGC's Q1 2026 quarterly report records $75.6 million in e-tab gross receipts from 2,562 machines at 509 licensed locations. That single-quarter total, for a market that launched its e-tab program in 2020, illustrates how quickly the format scales once adopted. Indiana's licensed manufacturer list as of September 2026 includes Arrow International, Diamond Game Enterprises, and Light & Wonder's Grover Gaming subsidiary, which received its Indiana certification in April 2026. Creative Game Technologies and Pollard Banknote's gaming division also hold active Indiana licenses.\n\nNew Hampshire's charitable gaming market posted $251.7 million in total revenue for the first half of 2026, an increase of 37 percent year over year, according to the New Hampshire Lottery Commission's H1 2026 release. Video lottery terminals now account for 52 percent of total revenue in New Hampshire, displacing traditional paper pull tabs as the dominant format in that market. Arrow International is licensed as a manufacturer in New Hampshire; Light & Wonder holds a manufacturer license as well.",
      "document": {
        "id": "cmudgb05f0004ckiimb0rg2mp",
        "title": "Charitable gaming by the numbers",
        "summary": "It summarizes the scope, size, and regulatory structure of charitable gaming markets—focusing on electronic pull tabs and electronic bingo—across several states, with revenue figures drawn from primary sources. It is a market research report by Gaming Market Research that uses state regulatory filings and licensing authorities as its data sources."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "4da501a1-b93d-4933-98a1-37cd4fcc25f6",
      "label": "Charitable gaming by the numbers ¶5",
      "title": "Charitable gaming by the numbers — Electronic pull tabs",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "Arrow International's +E endorsement expires October 14, 2026; Archer Gaming/Tab King's +E endorsement expires September 26, 2026.\n\nKentucky's electronic charitable gaming market launched under HB 904, which took effect July 15, 2026 after a veto override in the General Assembly. The Kentucky Horse Racing and Gaming Corporation is the licensing authority. Arrow International and Light & Wonder were both confirmed on the KHRGC manufacturer list as of January 2026.\n\nMaryland expanded its electronic bingo program effective July 1, 2026, under HB 1587, which raised the allowable card count from 54 to 100 simultaneous electronic bingo cards per player. Light & Wonder's charitable division named Maryland as a Q2 2026 expansion priority in its earnings disclosure.",
      "document": {
        "id": "cmudgb05f0004ckiimb0rg2mp",
        "title": "Charitable gaming by the numbers",
        "summary": "It summarizes the scope, size, and regulatory structure of charitable gaming markets—focusing on electronic pull tabs and electronic bingo—across several states, with revenue figures drawn from primary sources. It is a market research report by Gaming Market Research that uses state regulatory filings and licensing authorities as its data sources."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "c4e128a8-0772-4c0d-bf7d-a2189565357e",
      "label": "Charitable gaming by the numbers ¶6",
      "title": "Charitable gaming by the numbers — Electronic pull tabs",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "Light & Wonder's charitable division named Maryland as a Q2 2026 expansion priority in its earnings disclosure.\n\nThe competitive manufacturer landscape in electronic pull tabs is concentrated among a small number of companies. Light & Wonder reported in its Q2 2026 earnings release (LNW, August 4, 2026) that its charitable gaming division operates 12,550 units across US markets, an increase of 1,549 units year over year and 277 units sequentially from Q1. The acquisition of Grover Gaming, completed in mid-2025 for $850 million with a $200 million performance-based earn-out, was the event that consolidated Light & Wonder's position as the largest charitable gaming hardware operator by unit count. Pollard Banknote, which reports its quarterly results in Canadian dollars, disclosed Q2 2026 revenue of CA$154.8 million, an increase of 8.5 percent year over year; its eTabs segment increased by CA$2.2 million against Q2 2025. Pollard's August 13, 2026 earnings call described Minnesota e-tab revenue as reaching record levels, exceeding the revenue levels that preceded a 2025 regulatory change in that state.",
      "document": {
        "id": "cmudgb05f0004ckiimb0rg2mp",
        "title": "Charitable gaming by the numbers",
        "summary": "It summarizes the scope, size, and regulatory structure of charitable gaming markets—focusing on electronic pull tabs and electronic bingo—across several states, with revenue figures drawn from primary sources. It is a market research report by Gaming Market Research that uses state regulatory filings and licensing authorities as its data sources."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "a423a0ee-9050-482a-8f28-4715589df6db",
      "label": "Charitable gaming by the numbers ¶7",
      "title": "Charitable gaming by the numbers — Bingo",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "## Bingo\n\nElectronic bingo — where players use touchscreen devices to mark cards and complete patterns, with results driven by a centralized random number generator — is a distinct product category from electronic pull tabs, though the two often coexist at the same charitable gaming facilities. Some states authorize one format without the other; the licensing and revenue tracking requirements differ.\n\nMaryland's CEIB program (Charitable Electronic Instant Bingo) is the most actively tracked electronic bingo market in Gaming Market Research's coverage. The program is administered by the Maryland Lottery and Gaming Control Commission. As of September 2026, the program operates at licensed venues in specific Maryland counties. Revenue from CEIB operations is reported through the MLGCC's licensing system. The July 1, 2026 expansion of the card limit to 100 concurrent cards per player, authorized by HB 1587, is expected to meaningfully increase per-session revenue at licensed CEIB venues.\n\nTraditional paper bingo remains the larger category nationally by venue count, but electronic formats are growing at a faster rate in every jurisdiction where both are permitted. In Minnesota, the MGCB tracks bingo receipts separately from pull-tab receipts; bingo is a smaller and declining share of total charitable gaming revenue in that state.",
      "document": {
        "id": "cmudgb05f0004ckiimb0rg2mp",
        "title": "Charitable gaming by the numbers",
        "summary": "It summarizes the scope, size, and regulatory structure of charitable gaming markets—focusing on electronic pull tabs and electronic bingo—across several states, with revenue figures drawn from primary sources. It is a market research report by Gaming Market Research that uses state regulatory filings and licensing authorities as its data sources."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "576566d2-7e35-4393-9bf2-910f64e3849a",
      "label": "Charitable gaming by the numbers ¶8",
      "title": "Charitable gaming by the numbers — Coverage",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "## Coverage\n\nThe states with primary-source revenue data in this research as of September 21, 2026 are Minnesota, Indiana, New Hampshire, North Dakota, Ohio, Kentucky, and Maryland. Manufacturer and distributor license lists are tracked for those seven states plus Virginia (where electronic pull tab authorization was vetoed in April 2026 and remains inactive for 2026), Alaska (where SB 170 died without passage on May 20, 2026), and Canada's Ontario market, regulated by the Alcohol and Gaming Commission of Ontario.\n\nTotal US charitable gaming revenue is not available from a single national source. The states above represent the major jurisdictions with operational e-tab programs and mandatory state-level revenue reporting. National revenue estimates that appear in trade press typically combine these measured figures with extrapolations for states that do not publish granular revenue data, or with figures from tribal gaming operations, which are reported separately to the National Indian Gaming Commission under a different regulatory framework and are not included in the figures described in this session.",
      "document": {
        "id": "cmudgb05f0004ckiimb0rg2mp",
        "title": "Charitable gaming by the numbers",
        "summary": "It summarizes the scope, size, and regulatory structure of charitable gaming markets—focusing on electronic pull tabs and electronic bingo—across several states, with revenue figures drawn from primary sources. It is a market research report by Gaming Market Research that uses state regulatory filings and licensing authorities as its data sources."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "fffc45e1-0bb5-4fde-a5b9-9d97f0b9dfd5",
      "label": "Where the numbers come from ¶2",
      "title": "Where the numbers come from — Sources and cadence",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "## Sources and cadence\n\nThe figures in Gaming Market Research's charitable gaming coverage come from three categories of primary source: state regulatory filings published by licensing authorities, mandatory disclosures from publicly traded companies in their earnings releases, and license lists maintained by state attorneys general and gaming commissions.\n\nState regulatory filings are the most authoritative source for revenue data. The Minnesota Gambling Control Board publishes monthly board actions and game approval records, and releases an annual report covering the full fiscal year. The Indiana Gaming Commission publishes quarterly reports that include gross receipts, machine counts, and site counts by operator category. The New Hampshire Lottery Commission releases monthly revenue figures for its charitable gaming sector. The North Dakota Attorney General publishes annual manufacturer and distributor lists and maintains revenue data for the state's gaming operations. These filings are publicly available on each agency's website and are the sole basis for the revenue figures cited in this research. Where an agency publishes both an estimate and a final audited figure, only the final figure is used.",
      "document": {
        "id": "cmudgb2nq0007ckii8r05u8s4",
        "title": "Where the numbers come from",
        "summary": "- The document explains where Gaming Market Research’s charitable gaming figures come from, detailing three primary source categories (state regulatory filings, mandatory disclosures from publicly traded companies, and license lists) and how often those sources are updated. \n- It also defines whether figures are measured or estimated and describes how each source yields revenue, unit, or market data for different parts of the research."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "43be42e4-8641-4529-9a78-767954656a61",
      "label": "Where the numbers come from ¶3",
      "title": "Where the numbers come from — Sources and cadence",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "Where an agency publishes both an estimate and a final audited figure, only the final figure is used.\n\nManufacturer and distributor license lists are the primary source for competitive intelligence about which companies are approved to operate in each state. Ohio's is published by the Ohio Attorney General's charitable bingo division and lists companies with their license numbers, expiration dates, and any specialty endorsements such as the +E endorsement for electronic bingo-eligible equipment. Indiana's is maintained by the Indiana Gaming Commission and updated on a rolling basis as applications are approved or expired. North Dakota's is published annually by the state AG and includes manufacturer and distributor categories with assigned registration numbers. These lists are updated at different cadences — Indiana's in near real-time, North Dakota's annually — which means a new entrant that appears on Indiana's list may not appear on North Dakota's until the next annual publication cycle.",
      "document": {
        "id": "cmudgb2nq0007ckii8r05u8s4",
        "title": "Where the numbers come from",
        "summary": "- The document explains where Gaming Market Research’s charitable gaming figures come from, detailing three primary source categories (state regulatory filings, mandatory disclosures from publicly traded companies, and license lists) and how often those sources are updated. \n- It also defines whether figures are measured or estimated and describes how each source yields revenue, unit, or market data for different parts of the research."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "4371d4f8-364f-4ae1-82b4-073b1acf4430",
      "label": "Where the numbers come from ¶4",
      "title": "Where the numbers come from — Sources and cadence",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "ent cadences — Indiana's in near real-time, North Dakota's annually — which means a new entrant that appears on Indiana's list may not appear on North Dakota's until the next annual publication cycle.\n\nPublicly traded company earnings are the primary source for manufacturer-level revenue and unit deployment figures. Light & Wonder (Nasdaq: LNW) reports its charitable gaming operations as a segment within its gaming division; its Q2 2026 earnings release from August 4, 2026 includes unit counts and year-over-year changes. Pollard Banknote (TSX: PBL) reports in Canadian dollars on a quarterly basis; its eTabs segment revenue is broken out within the gaming division. Arrow International and Diamond Game Enterprises are privately held and do not publish revenue figures; their competitive positions are tracked through state license lists, job postings, and product announcements rather than financial disclosures.",
      "document": {
        "id": "cmudgb2nq0007ckii8r05u8s4",
        "title": "Where the numbers come from",
        "summary": "- The document explains where Gaming Market Research’s charitable gaming figures come from, detailing three primary source categories (state regulatory filings, mandatory disclosures from publicly traded companies, and license lists) and how often those sources are updated. \n- It also defines whether figures are measured or estimated and describes how each source yields revenue, unit, or market data for different parts of the research."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "199dbdda-7c2a-4a74-ab22-819735f0a918",
      "label": "Where the numbers come from ¶5",
      "title": "Where the numbers come from — Sources and cadence",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "s are privately held and do not publish revenue figures; their competitive positions are tracked through state license lists, job postings, and product announcements rather than financial disclosures.\n\nFor prediction markets, the primary sources are CFTC press releases, designated contract market application records, and court dockets. CFTC press releases announcing enforcement actions, emergency orders under Section 8a(9), and DCM designations are published at cftc.gov. Court filings in the active litigation across the Third, Fourth, Sixth, and Ninth Circuit federal appellate courts, as well as district court dockets in Minnesota, New York, Connecticut, Michigan, Missouri, and elsewhere, are the basis for all court-related figures and status updates. Revenue figures for prediction market platforms come from the platforms' own disclosures where they are publicly traded (Robinhood, Nasdaq: HOOD) or from documented third-party reporting by financial publications such as Finance Magnates.",
      "document": {
        "id": "cmudgb2nq0007ckii8r05u8s4",
        "title": "Where the numbers come from",
        "summary": "- The document explains where Gaming Market Research’s charitable gaming figures come from, detailing three primary source categories (state regulatory filings, mandatory disclosures from publicly traded companies, and license lists) and how often those sources are updated. \n- It also defines whether figures are measured or estimated and describes how each source yields revenue, unit, or market data for different parts of the research."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "3146bf71-157d-443d-ba0b-752e0e1bb7e4",
      "label": "Where the numbers come from ¶6",
      "title": "Where the numbers come from — Measured versus estimated",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "## Measured versus estimated\n\nA measured figure is one that comes from a mandatory regulatory filing or an audited financial statement with a stated as-of date, covering a defined jurisdiction or entity. Minnesota's FY2025 charitable gaming gross receipts of $4.91 billion is a measured figure: it is the MGCB's own annual report total, covering all licensed operations in the state for a fiscal year with a defined start and end date.\n\nAn estimated figure is one that involves a calculation, extrapolation, or projection beyond what the filing directly states. A statement that a manufacturer's US market share is approximately 30 percent, derived by dividing its disclosed unit count by an estimated total US e-tab unit count, is an estimate: the denominator is constructed rather than filed. Gaming Market Research labels estimates as such and does not present derived calculations as if they were filed figures.\n\nThis distinction matters most when a figure is challenged. A filed revenue total can be defended by citing the specific document, the page number, the agency, and the date of publication. A market share estimate can only be defended by explaining the assumptions in the calculation. The presenter representing Gaming Market Research's work will give the source and date of every figure it cites, and will say \"that is an estimate based on\" rather than asserting derived calculations as measured facts.",
      "document": {
        "id": "cmudgb2nq0007ckii8r05u8s4",
        "title": "Where the numbers come from",
        "summary": "- The document explains where Gaming Market Research’s charitable gaming figures come from, detailing three primary source categories (state regulatory filings, mandatory disclosures from publicly traded companies, and license lists) and how often those sources are updated. \n- It also defines whether figures are measured or estimated and describes how each source yields revenue, unit, or market data for different parts of the research."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "4e6bb2a2-f9f3-437e-9c7f-7566f7bfa979",
      "label": "What the data does not cover ¶2",
      "title": "What the data does not cover — The gaps",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "## The gaps\n\nSeveral significant segments of both markets are outside the scope of what Gaming Market Research can report from primary sources, and those gaps are material enough to name explicitly.\n\nFor charitable gaming, the most significant gap is the states where e-tab programs exist but revenue is not published in a form that allows precise tracking. Some states report total charitable gaming revenue without breaking out electronic formats separately. Others authorize play but do not require operators to report to a central registry. A few states publish license lists but not revenue data. Where a state falls into any of these categories, the research does not include a revenue figure for it, and does not substitute an estimate.\n\nTribal gaming is entirely outside this research's scope. Electronic games at tribal casinos are regulated by compacts between tribes and states, with revenue reported to the National Indian Gaming Commission under a separate framework. The NIGC publishes annual gross gaming revenue figures at the aggregate level by region, but not by product type or operator. Tribal e-tab or electronic bingo operations, which exist in a number of states including some where commercial charitable gaming is also authorized, are not tracked here.",
      "document": {
        "id": "cmudgb56i000ackiin9fzewwn",
        "title": "What the data does not cover",
        "summary": "- The document outlines significant coverage gaps in Gaming Market Research’s reporting—charitable gaming (by states with unreported or non-breakout revenues), tribal gaming, sweepstakes casinos, prediction markets (noting Polymarket’s platform vs. US-regulated totals), and informal peer-to-peer markets. \n- It is a market research report from Gaming Market Research (dated September 2026) that tracks these gaps and updates entries weekly."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "a0356ef5-ebc2-4163-be7f-e67783b136cd",
      "label": "What the data does not cover ¶3",
      "title": "What the data does not cover — The gaps",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "Tribal e-tab or electronic bingo operations, which exist in a number of states including some where commercial charitable gaming is also authorized, are not tracked here.\n\nThe research does not cover sweepstakes casino gaming — platforms that use a promotional sweepstakes model to offer casino-style games without requiring a gaming license. These platforms operate under federal promotional sweepstakes law rather than state gaming statutes, and their revenue is not reported to any gaming regulatory authority. As of September 2026, an estimated market of approximately $7 billion annually operates in this segment without mandatory revenue disclosure to any public gaming regulator.\n\nFor prediction markets, a notable gap involves Polymarket's trading volume. Polymarket's US entity, QCX LLC, received a CFTC Amended Order of Designation on November 25, 2025, and its US operations are now subject to regulatory reporting requirements. However, the trading volume figures Polymarket publicizes — and that most industry comparisons cite — represent its global platform, which includes substantial activity from offshore operations that predate US licensing. Those global figures are platform disclosures, not mandatory CFTC filings. Gaming Market Research tracks Polymarket's disclosed volume for competitive context and labels it as a platform figure rather than a regulatory one, because it is not directly comparable to the US-only totals that appear in CFTC-licensed platform reporting.",
      "document": {
        "id": "cmudgb56i000ackiin9fzewwn",
        "title": "What the data does not cover",
        "summary": "- The document outlines significant coverage gaps in Gaming Market Research’s reporting—charitable gaming (by states with unreported or non-breakout revenues), tribal gaming, sweepstakes casinos, prediction markets (noting Polymarket’s platform vs. US-regulated totals), and informal peer-to-peer markets. \n- It is a market research report from Gaming Market Research (dated September 2026) that tracks these gaps and updates entries weekly."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    },
    {
      "id": "bff4a7e0-9852-4dc8-a46c-8201a6e17d4f",
      "label": "What the data does not cover ¶4",
      "title": "What the data does not cover — The gaps",
      "source": "Gaming Market Research, September 2026",
      "pageNumber": null,
      "text": "me for competitive context and labels it as a platform figure rather than a regulatory one, because it is not directly comparable to the US-only totals that appear in CFTC-licensed platform reporting.\n\nThe prediction markets coverage also does not include informal or peer-to-peer prediction markets, sports contest platforms that are not CFTC-designated contract markets, or platforms operating exclusively outside the United States. The active litigation across more than a dozen states means that the regulatory picture is changing on a timeline of days to weeks; figures that are accurate as of a stated date may be superseded quickly by court orders, settlement agreements, or new state enforcement actions. Gaming Market Research updates its tracker on a weekly basis and dates every entry at the item level for this reason.",
      "document": {
        "id": "cmudgb56i000ackiin9fzewwn",
        "title": "What the data does not cover",
        "summary": "- The document outlines significant coverage gaps in Gaming Market Research’s reporting—charitable gaming (by states with unreported or non-breakout revenues), tribal gaming, sweepstakes casinos, prediction markets (noting Polymarket’s platform vs. US-regulated totals), and informal peer-to-peer markets. \n- It is a market research report from Gaming Market Research (dated September 2026) that tracks these gaps and updates entries weekly."
      },
      "knowledgeBank": {
        "slug": "gaming-market-research",
        "name": "Gaming Market Research"
      }
    }
  ]
}